
Treasure Hunter
A downloadable game
Class: Game Systems
Aim: This Project's goal is to create a 2D game with a core loop. Whether it's top down, or side-viewed, the player must be locked to a 2-planar movement.
Role - Asset Builder, Level Designer, Scripter
CONTENT:
Title: Treasure Hunter
Description: A young explorer goes expediting in a cave where bats spawn. The player must kill the enemy bats and collect coins to purchase upgrades for their tool and obtain the highest possible score. The player will find keys, used to open boss chests and increase the difficulty of the enemies.
Genre – Roguelike
Some Mechanics Presented Include:
- Movement: The player must evade enemies while looting the cave.
- Shooting: The player must shoot enemy bats to gain points and coins.
- Looting: The player may use keys picked up in-game to open boss chests for bonus loot.
- Upgrading: Using coins, the player can purchase permanent weapon-upgrades.
- Healing: The player can purchase health back from the shop in exchange for coins.
Status | Released |
Author | Nick Ceccarini |
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